(BPT) - Audrey is a 12-year-old girl from Arizona with a passion for fashion. She spends her free time flipping through style magazines and listening to her favorite songs. She dreams of having her photo professionally taken in a long, whimsical dress that covers the leg braces that help her stay steady.
(StatePoint) What may have started as a deal too good to pass up could end up costing you for months to come. Costly subscription services could be charging your debit or credit card monthly and if you don’t keep close tabs on your accounts, you may not even be aware.
(NewsUSA) - The demographic makeup of the U.S. population and the financial status of its communities are shifting in ways that have significant implications for the country's economy, including the financial planning profession.
(BPT) - The idea of making “extra” money is nothing new, but the ways to make money in the gig economy have evolved. For example, a recent increase in demand for restaurant delivery drivers, grocery shoppers, delivery services and other service positions allows some people to stay at home due to COVID-19. With the tax deadline approaching, those who picked up new gig economy work or took on multiple jobs in 2020 now face questions about how to file their taxes, including deciding which filing option to use.
(NAPSI)—The video game industry is really bearing fruit in the Peach State.
Sweet Stats
A new study by Entertainment Software Association (ESA), shows the video game industry in Georgia generates $801.4 million in annual economic output, either through direct industry output ($370 million) or via other participants in the video game ecosystem, such as suppliers and other supported output ($431 million). That ranks the state #13 nationally in economic output.
What’s more, the video game industry accounts for about 5,000 jobs in Georgia, either directly through industry jobs (about 2,200) or through supplier and other supported jobs (about 2,800).
Overall, the U.S. video game industry’s annual economic output is $90.3 billion and accounts for nearly 429,000 jobs.
These are among several key findings from “Video Games in the 21st Century: The 2020 Economic Impact Report,” a review of the industry and its wide-ranging impacts released by the Entertainment Software Association (ESA). The report outlines ongoing advancements in technology and vast participation in gameplay that transcends all demographics (in fact, one in three citizens of the world play video games).
Video games are vital in numerous other aspects of life in Georgia. Americans across age, gender and other demographic measures find many positive benefits to video games. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 regularly play video games
•The average age of a gamer is 35-44 years old
Further, the report outlines video games’ effect in developing innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning.
“Video games are a source of much-needed entertainment, stress relief, escape and social interaction,” ESA President and CEO Stanley Pierre-Louis pointed out. “The statistics in this detailed report reinforce the significant impact video games have on the U.S. and state economies, including job creation and providing family-sustaining wages in a wide array of careers.”
Learn More
For further facts and stats and to see the entire report, visit www.theesa.com.
(NAPSI)—The Sunshine State is in the spotlight for its economic impact from the video game industry.
Statistics Suggest Bright Future
A new study by Entertainment Software Association (ESA), shows the video game industry in Florida generates $2.7 billion in annual economic output, either through direct industry output ($1.2 billion) or via other participants in the video game ecosystem, such as suppliers and other supported output ($1.5 billion). What’s more, the video game industry accounts for about 16,300 jobs in Florida, either directly through industry jobs (about 6,300) or through supplier and other supported jobs (about 10,000).
Overall, the U.S. video game industry’s annual economic output is $90.3 billion and accounts for nearly 429,000 jobs.
These are among several key findings from “Video Games in the 21st Century: The 2020 Economic Impact Report,” a review of the industry and its wide-ranging impacts released by the Entertainment Software Association (ESA). The report outlines ongoing advancements in technology and vast participation in gameplay that transcends all demographics (in fact, one in three citizens of the world play video games).
Video games are vital in numerous other aspects of Florida life. Americans across age, gender and other demographic measures find many positive benefits to video games. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 regularly play video games
•The average age of a gamer is 35-44 years old
Further, the report outlines video games’ effect in developing innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning.
“Video games are a source of much-needed entertainment, stress relief, escape and social interaction,” ESA President and CEO Stanley Pierre-Louis pointed out. “The statistics in this detailed report reinforce the significant impact video games have on the U.S. and state economies, including job creation and providing family-sustaining wages in a wide array of careers.”
Learn More
For further facts and stats and to see the entire report, visit www.theesa.com.
(NAPSI)—No state compares to California with respect to the impact of the U.S. video games on its economy.
Games Bring Success
A new study by Entertainment Software Association (ESA) shows the video game industry in California generates $51.8 billion in annual economic output, either through direct industry output ($22.5 billion) or via other participants in the video game ecosystem, such as suppliers and other supported output ($29.3 billion). That ranks the state first nationally—by far—in economic output.
What’s more, the video game industry accounts for about 218,100 jobs in California, either directly through industry jobs (about 57,400) or through supplier and other supported jobs (about 160,700)—more than any other state.
Overall, the U.S. video game industry’s annual economic output is $90.3 billion and accounts for nearly 429,000 jobs.
These are among several key findings from “Video Games in the 21st Century: The 2020 Economic Impact Report,” a review of the industry and its wide-ranging impacts released by the Entertainment Software Association (ESA). The report outlines ongoing advancements in technology and vast participation in gameplay that transcends all demographics (in fact, one in three citizens of the world play video games).
Video games are vital in numerous other aspects of California life. Americans across age, gender and other demographic measures find many positive benefits to video games. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 regularly play video games
•The average age of a gamer is 35-44 years old
Further, the report outlines video games’ effect in developing innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning.
“Video games are a source of much-needed entertainment, stress relief, escape and social interaction,” ESA President and CEO Stanley Pierre-Louis pointed out. “The statistics in this detailed report reinforce the significant impact video games have on the U.S. and state economies, including job creation and providing family-sustaining wages in a wide array of careers.”
Learn More
For further facts and stats and to see the entire report, visit www.theesa.com.
(NAPSI)—Video games have a presence in New York that extends well beyond those who play them. Indeed, the Empire State is one of the largest contributors to economic output and employment for the video game industry.
Study Shows
A new study by Entertainment Software Association (ESA), shows the video game industry in New York state generates $2.07 billion in annual economic output, either through direct industry output ($976 million) or via other participants in the video game ecosystem, such as suppliers and other supported output ($1.1 billion). What’s more, the video game industry accounts for about 11,000 jobs in New York, either directly through industry jobs (about 5,000) or through supplier and other supported jobs (about 6,000).
Overall, the U.S. video game industry’s annual economic output is $90.3 billion and accounts for nearly 429,000 jobs.
These are among several key findings from “Video Games in the 21st Century: The 2020 Economic Impact Report,” a review of the industry and its wide-ranging impacts released by the Entertainment Software Association (ESA). The report outlines ongoing advancements in technology and vast participation in gameplay that transcends all demographics (in fact, one in three citizens of the world play video games).
Video games are vital in numerous other aspects of New York life. Americans across age, gender and other demographic measures find many positive benefits to video games. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 regularly play video games
•The average age of a gamer is 35-44 years old
Further, the report outlines video games’ effect in developing innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning.
“Video games are a source of much-needed entertainment, stress relief, escape and social interaction,” ESA President and CEO Stanley Pierre-Louis pointed out. “The statistics in this detailed report reinforce the significant impact video games have on the U.S. and state economies, including job creation and providing family-sustaining wages in a wide array of careers.”
Learn More
For further facts and stats and to see the entire report, visit www.theesa.com.
(NAPSI)—The video game industry stands tall—economically—in the Evergreen State.
A new study by Entertainment Software Association (ESA), shows the video game industry in Washington state generates $11.6 billion in annual economic output, either through direct industry output ($5.7 billion) or via other participants in the video game ecosystem, such as suppliers and other supported output ($5.9 billion). What’s more, the video game industry accounts for about 48,800 jobs in the state, either directly through industry jobs (about 15,000) or through supplier and other supported jobs (about 33,800).
Overall, the U.S. video game industry’s annual economic output is $90.3 billion and accounts for nearly 429,000 jobs.
These are among several key findings from “Video Games in the 21st Century: The 2020 Economic Impact Report,” a review of the industry and its wide-ranging impacts released by the Entertainment Software Association (ESA). The report outlines ongoing advancements in technology and vast participation in gameplay that transcends all demographics (in fact, one in three citizens of the world play video games).
Video games are vital in numerous other aspects of Washington life. Americans across age, gender and other demographic measures find many positive benefits to video games. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 regularly play video games
•The average age of a gamer is 35-44 years old
Further, the report outlines video games’ effect in developing innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning.
“Video games are a source of much-needed entertainment, stress relief, escape and social interaction,” ESA President and CEO Stanley Pierre-Louis pointed out. “The statistics in this detailed report reinforce the significant impact video games have on the U.S. and state economies, including job creation and providing family-sustaining wages in a wide array of careers.”
Learn More
For further facts and stats and to see the entire report, visit www.theesa.com.
(NAPSI)—The next time you, your friends and family play video games, you’ll do more than have fun. You’ll help improve global science and art and the American economy at the same time.
Statistics Show
A new study by Entertainment Software Association (ESA), shows video games not only provide rich, interactive entertainment experiences—they power an innovation industry that has a significant effect on U.S. economic growth and jobs.
The U.S. video game industry in 2019 generated $90.3 billion in annual economic output, while supporting nearly 429,000 U.S. jobs. The latter number includes about 143,000 people directly employed by the video game industry, averaging over $121,000 in annual compensation. Additionally, video game industry-related activity generates $12.6 billion in federal, state and local taxes, annually.
“The statistics in this detailed report reinforce the significant impact video games have on the U.S. economy, including jobs creation and providing family-sustaining wages in a wide array of careers,” ESA President and CEO Stanley Pierre-Louis said. “As a convergence point for leadership in software, hardware, entertainment and creative arts, the video game ecosystem generates the kind of innovation critical to economic growth and this report helps share that story in a new and comprehensive way.”
Further, the report shows, the industry contributes to the development of innovative, far-reaching technologies, such as virtual reality, advanced computing and machine learning, as well as the spillover effects into other industries, adding:
“The industry thus represents a rather unique convergence of U.S. global leadership in technology industries (software development, computational systems, advanced graphics systems, etc.) AND its visual arts, creativity, storytelling and entertainment culture (in the tradition of literature, theater, graphic novels, movies and television). Video games have emerged as a melding of the two, creating a new form of visual art and entertainment and a new platform for experimentation and innovation in advanced technology development.”
Americans across age, gender and other demographic measures find many positive benefits to video game play. For instance:
•More than 214 million Americans play video games
•64% of U.S. adults and 70% percent of those under 18 play video games regularly
•The average age of a video game player is 35-44 years old
Learn More
For further facts and states and to see the complete report, visit www.theesa.com.
(NewsUSA)
(BPT) - As part of their ongoing “Small Business Recovery Series” study, Block Advisors revealed that Black-owned small businesses have been disproportionately hit from the pandemic. Minority-owned businesses play a vital role in communities everywhere, and Block Advisors is committed to helping them survive and thrive. Learn more at BlockAdvisors.com.
(NewsUSA) - The daunting number of jobs lost by women during the coronavirus pandemic is only the beginning of the story.
(BPT) - While the nation struggles with the challenges of the COVID-19 pandemic, the economy has taken a serious hit. At the same time, technological advances continue, including the rollout of multiple nationwide 5G networks. And this advance will be the catalyst for an economic surge — along with huge job growth in key industries.
(BPT) - If, like so many others, you lost your job in 2020 and decided to turn your hobby into a money-making venture, congratulations! That’s what we call resilience. But did you know, you don’t need a brick-and-mortar store or even employees to be considered a small business by the IRS? If you’re self-employed as a sole proprietor or single-member LLC, you’ll likely need to report your income and expenses on the IRS Schedule C tax form, included with your personal income tax return this year.
(BPT) - Robinhood was built for a new generation of investors. For millions of people who have felt left behind by America’s financial system. For people who felt turned away by the big Wall Street financial institutions. For those who are making their voices heard through the markets and showing the world that investing is for everyone.
(NewsUSA) - Distribution and administration of vaccines to combat the COVID-19 virus continues to expand, but myths and disinformation about the vaccine and its safety and benefits persist.
(StatePoint) With unemployment rates nearly twice as high as their pre-pandemic levels reported in February 2020, the prospect of starting a new career after age 50 may seem unrealistic. However, industry experts say that it’s actually a great time for those in this age bracket to consider making the leap.
(NewsUSA) - The ongoing Covid-19 pandemic will continue to impact the manufacturing industry in both the short and long term, but smart businesses will continue to adapt by understanding current trends and their impacts.
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